Bloodborne

Is Lies Of P an Open World Adventure Game?

When diving into the world of Lies Of P, one cannot help but be enthralled by its stunning visuals and attention to detail. Fans of Hidetaka Miyazaki’s work, especially Bloodborne, will certainly appreciate the dark and foreboding atmosphere that permeates this game. However, the question remains: is Lies Of P an open-world adventure, akin to Miyazaki’s highly anticipated Elden Ring, or does it offer a more linear gameplay experience?

To answer this question, let’s delve into the world of Lies Of P and explore its gameplay mechanics and structure. While the game certainly takes inspiration from Bloodborne in terms of combat and atmosphere, it leans more towards being a spiritual successor rather than a direct replica. Lies Of P offers a more straightforward adventure, with a path that follows a fairly linear trajectory. This means that players might not have the freedom to explore the game’s world at their own pace, as they would in an open-world game like Elden Ring.

Despite its linear nature, Lies Of P does offer some room for exploration within the boundaries set by the game. Players can still venture off the beaten path, discovering hidden secrets and uncovering additional lore. However, it is important to note that these exploratory opportunities are limited compared to what one might expect from a true open-world game.

The decision to make Lies Of P more linear in its gameplay design might have been a conscious choice by the developers to focus on delivering a more focused and story-driven experience. By guiding players along a predetermined path, the narrative and gameplay can be tightly woven together to create a cohesive and immersive experience. This approach allows for a more controlled pacing of the game, ensuring that players are engaged with the unfolding story and challenges.

While some players might have been hoping for a fully open-world adventure in Lies Of P, the linear structure should not be seen as a shortcoming. It is a deliberate design choice that serves the game’s overall vision and allows for a more curated experience. The developers have crafted a world filled with atmospheric beauty and engaging gameplay, even within the constraints of a linear adventure.