Blizzard Entertainment

Blizzard Unveils Diablo 4 Season of Blood, Discusses Massive Changes to Make Endgame ‘More Fun’

Blizzard has recently announced the highly anticipated Season 2 of Diablo 4, titled Season of Blood. Alongside this exciting update, players can also expect a multitude of quality of life improvements that aim to enhance the endgame grind and overall player experience.

The upcoming Season of Blood revolves around the theme of vampires, who have emerged as a significant threat to Sanctuary following Lilith’s actions in the original Diablo 4 campaign. In this new season, players will find themselves infected with vampirism, gaining evil powers that they can wield against this formidable enemy. This results in the introduction of fresh, deadly abilities for players to utilize in their ever-expanding ARPG arsenal.

A new NPC, Erys, a vampire hunter armed with a crossbow, will accompany players throughout this season. Erys will serve as a trusted companion and ally, providing valuable support in the ongoing battle against the vampire scourge.

Aside from the thrilling details about the upcoming season, Blizzard has also devoted time to addressing key changes aimed at enhancing the endgame experience. This move comes in response to player feedback regarding the game’s live-service aspect, which faced criticism due to a series of debuffs and meta-altering adjustments, despite an incredibly successful launch.

One of the most significant changes introduced is the improvement of XP gains after reaching level 50, promising to make the road to level 100 approximately 40% faster. This alteration aims to address concerns that progressing through levels felt slow and discouraging, particularly the intervals between levels 50 and 100. Blizzard acknowledges the need for a more balanced approach, where reaching level 100 feels like an attainable goal for a majority of players.

To provide further incentives and enrich the endgame experience, Blizzard will add five new challenging endgame bosses. Additionally, one particular enemy will require an arduous summoning process, offering a high-difficulty encounter for seasoned players. These additions aim to make the endgame grind more engaging and rewarding, especially for those who have reached higher power levels.

While some changes are less drastic in terms of meta-alteration, they address long-awaited improvements. For instance, the promised gem rework will relocate gems to the crafting materials page, effectively freeing up inventory space for players. This small but necessary adjustment ensures a more streamlined gameplay experience.

Reflecting on the launch of Diablo 4, the development team acknowledges valuable lessons learned. They remain committed to delivering what players truly desire. Game directors Joe Shely and Joseph Piepiora express their determination to provide players with a game that doesn’t lose its appeal post-launch. Striking the right balance remains a continuous learning process, and the team aims to deliver more of what players genuinely want.

With Season 2, Blizzard guarantees big adjustments that greatly enhance the gameplay experience. The changes implemented are carefully designed to cater to the needs and preferences of players, making the game feel significantly better to play. The development team is excited for players to explore and enjoy all the new features and improvements introduced with Season of Blood.

Among the exciting announcements is the surprising decision to bring Diablo 4 to the popular PC distribution platform, Steam, starting on October 17th. This move aims to provide players with more avenues to engage with the game and enjoy the Diablo 4 experience. Diablo 4 joins the ranks of other Blizzard titles, such as Overwatch 2, in extending its reach to the Steam community.