Street Fighter 6

A.K.I. Special Moves in Street Fighter 6

Slither like a serpent, sting like a serpent. Street Fighter 6 introduces the formidable poison master, A.K.I., who possesses an impressive collection of special moves, super arts, and unique techniques. These moves serve as the foundation for creating intricate and devastating combos. In this article, we will provide a comprehensive list of all A.K.I.’s special moves, along with their inputs in both classic and modern controls. Master these techniques to outmaneuver and overpower your opponents in the world of Street Fighter 6.

Notation for A.K.I.’s Special Moves in Street Fighter 6

Before diving into the vast array of A.K.I.’s special moves, let’s familiarize ourselves with the notation used to describe these maneuvers:

  • / – Or (separates alternate moves)
    • – Press simultaneously

Now, without further ado, let’s explore and grasp the essence of each of A.K.I.’s special moves:

Nightshade Pulse

Input: Quarter Circle Forward + Punch

A.K.I. releases a poisonous energy pulse that travels towards her opponent. The strength of the punch button used determines the distance and speed of the pulse. Use this move to keep your adversaries at bay and control the flow of the match.

Nightshade Chaser

Input: Half Circle Backward + Punch

Executing this move causes A.K.I. to dash forward and strike her opponent with a venomous kick. The punch button used determines the distance traveled during the dash. Utilize Nightshade Chaser to close the gap between you and your foe swiftly.

Orchid Spring

Input: Quarter Circle Backward + Kick

A.K.I. performs a high backflip kick, creating an arc of poisonous energy around her. The strength of the kick button pressed determines the height and distance of the flip. Orchid Spring can be used as an evasive maneuver or as part of a combo.

Toxic Wreath

Input: Quarter Circle Forward + Kick

By executing this move, A.K.I. summons a circular wave of toxic energy that expands forward. The kick button used influences the speed and range of the toxic wave. Employ Toxic Wreath to control the mid-range and force your opponent to respect your space.

Serpent Lash

Input: Quarter Circle Forward + Punch (Hold to Charge)

Serpent Lash is a chargeable move where A.K.I. extends her arm with a venomous whip-like strike. Holding down the punch button charges the move, increasing its range and power. Release the punch button at the desired moment to strike your opponent with maximum impact.

Serpent Lash (Overdrive)

Input: Quarter Circle Forward + All Punch Buttons (Hold to Charge)

This enhanced version of Serpent Lash magnifies its potency and range. Execute the same input as the regular Serpent Lash but press all punch buttons simultaneously. By charging the move, you can unleash a devastating blow that can turn the tide of battle.

Cruel Fate

Input: Quarter Circle Backward + Punch (Hold to Delay)

A.K.I. utilizes her deadly poison to create a delayed energy ball. Holding down the punch button increases the duration before the ball is released, catching opponents off-guard. Cruel Fate allows for mind games and strategic control over the pace of the fight.

Cruel Fate (Overdrive)

Input: Quarter Circle Backward + All Punch Buttons (Hold to Delay)

This enhanced version of Cruel Fate amplifies the delay effect and heightens the potency of the energy ball. Execute the same input as the regular Cruel Fate, but press all punch buttons simultaneously. Timing the release correctly can lead to punishing counterattacks.

Snake Step

Input: Quarter Circle Forward + Kick (Hold to Change Direction)

With Snake Step, A.K.I. swiftly moves forward with a serpentine slide. Holding down the kick button changes the direction of the slide. This move allows for quick movement and unpredictability, keeping your opponents on their toes.

Sinister Slide

Input: Half Circle Forward + Kick

A.K.I. performs a low sliding kick, aiming to trip her opponent. The kick button pressed determines the distance of the slide. Sinister Slide excels at punishing whiffed moves and can be a valuable tool for initiating damaging combos.

Venomous Fang

Input: Quarter Circle Backward + Kick

Executing this move causes A.K.I. to leaping forward and deliver a venomous knee attack. The kick button used affects the speed and distance of the leap. Venomous Fang is an excellent choice when trying to catch opponents off-guard or initiate close-quarter combat.

Heel Strike

Input: Quarter Circle Forward + Kick (Hold to Delay)

A.K.I. performs a powerful jumping knee strike. Holding down the kick button delays the execution of the strike, allowing for deceptive timing. Utilize Heel Strike as a surprise attack or incorporate it into your aerial offensive strategies.

Entrapment

Input: Half Circle Forward + Punch

With Entrapment, A.K.I. lunges forward with a series of rapid strikes, ending with a venomous uppercut. The punch button pressed determines the number of strikes. This move is perfect for overwhelming opponents with a flurry of vicious attacks.